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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: Compiling mule? => MULENet
- Date: 8 Feb 1996 04:32:24 GMT
- Organization: University of California, San Diego
- Message-ID: <4fbuco$mov@sdcc12.ucsd.edu>
- References: <310F1869.41C67EA6@eras70.ericsson.se> <4esvff$3cph@unix1.sncc.lsu.edu> <jcg8-0402961429590001@caffeine.student.cwru.edu> <4f3khs$rn3@cloner2.ix.netcom.com> <9602060046.AA000ab@cosine.demon.co.uk> <4f6s2t$1k3@ixnews5.ix.netcom.com>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- In <4f6s2t$1k3@ixnews5.ix.netcom.com> squidkit@ix.netcom.com(SquidKitty ) writes:
-
- >>Hey, how about building a parallel network for C64's and adapting the
- >>original game for it?! Now *theres* a project!! =-)
-
- >Has anyone heard of a TCP/IP interface for the 64?
-
- Daniel Dallman has created a primitive but rather impressive SLIP
- stack for the 64/128, but you'll need a 9600bps capable CIA/user
- port to get any kind of good throughput from it. I don't know what
- services it supports and if it supports UDP, which would be more
- appropriate for this project.
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-