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  1. Path: sdcc12.ucsd.edu!sdcc13!ckaiser
  2. From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
  3. Newsgroups: comp.sys.cbm
  4. Subject: Re: Compiling mule? => MULENet
  5. Date: 8 Feb 1996 04:32:24 GMT
  6. Organization: University of California, San Diego
  7. Message-ID: <4fbuco$mov@sdcc12.ucsd.edu>
  8. References: <310F1869.41C67EA6@eras70.ericsson.se> <4esvff$3cph@unix1.sncc.lsu.edu> <jcg8-0402961429590001@caffeine.student.cwru.edu> <4f3khs$rn3@cloner2.ix.netcom.com> <9602060046.AA000ab@cosine.demon.co.uk> <4f6s2t$1k3@ixnews5.ix.netcom.com>
  9. NNTP-Posting-Host: sdcc13.ucsd.edu
  10.  
  11. In <4f6s2t$1k3@ixnews5.ix.netcom.com> squidkit@ix.netcom.com(SquidKitty ) writes:
  12.  
  13. >>Hey, how about building a parallel network for C64's and adapting the
  14. >>original game for it?!  Now *theres* a project!!  =-)
  15.  
  16. >Has anyone heard of a TCP/IP interface for the 64?
  17.  
  18. Daniel Dallman has created a primitive but rather impressive SLIP
  19. stack for the 64/128, but you'll need a 9600bps capable CIA/user
  20. port to get any kind of good throughput from it. I don't know what
  21. services it supports and if it supports UDP, which would be more
  22. appropriate for this project.
  23.  
  24. Cameron Kaiser
  25. ckaiser@ucsd.edu
  26. visit the CWI home page at http://www.armory.com/~spectre/cwi.html
  27.